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Glothbar the Redeemed      CR 5 Edit

XP 1,600

Kobold cleric of Sarenrae 6 (Pathfinder RPG Bestiary 183)

CG Small humanoid (reptilian)

Init +1; Senses darkvision 60 ft.; Perception +6

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Defense

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AC 24, touch 12, flat-footed 23 (+9 armor, +1 Dex, +1 natural, +2 shield, +1 size)

hp 39 (6d8+6)

Fort +5, Ref +3, Will +9

Weaknesses light sensitivity

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Offense

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Speed 30 ft. (20 ft. in armor)

Melee mwk morningstar +5 (1d6-1)

Special Attacks channel positive energy 5/day (DC 15 [17 to damage undead], 3d6)

Domain Spell-Like Abilities (CL 6th; concentration +10)

   7/day—rebuke death (1d4+3), touch of glory (+6)

Cleric Spells Prepared (CL 6th; concentration +10)

   3rd—blindness/deafness (DC 17), cure serious wounds[D], daylight, prayer

   2nd—aid, bull's strength, cure moderate wounds[D], hold person (DC 16), shield other

   1st—cure light wounds, deathwatch, detect evil, magic weapon, shield of faith[D]

   0 (at will)—detect magic, guidance, light, read magic

   D Domain spell; Domains Glory, Healing

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Statistics

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Str 8, Dex 12, Con 10, Int 12, Wis 18, Cha 10

Base Atk +4; CMB +2; CMD 13

Feats Extra Channel, Heavy Armor Proficiency, Improved Channel

Skills Acrobatics -7 (-11 to jump), Appraise +5, Diplomacy +4, Heal +8, Knowledge (history) +5, Knowledge (religion) +10, Perception +6, Sense Motive +8, Spellcraft +10, Stealth +1; Racial Modifiers +2 Perception

Languages Common, Draconic

SQ crafty, healer's blessing

Combat Gear holy water (3); Other Gear full plate, heavy wooden shield, mwk morningstar, muleback cords[APG], masterwork backpack[APG], silver holy symbol of Sarenrae, 485 gp

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Special Abilities

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Cleric Channel Positive Energy 3d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.

Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.

Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.

Darkvision (60 feet) You can see in the dark (black and white only).

Healer's Blessing (Su) Your cure spells are empowered for free.

Light Sensitivity (Ex) Dazzled as long as remain in bright light.

Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+3 dam to negative HP target.

Touch of Glory +6 (7/day) (Sp) Grant +6 to a CHA-based skill or ability check.

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