Art by Deanna Roberds

You might mistake a flike for a halfling on stilts (or a human suffering from dwarfism). Flikes have extremely long, spindly legs but small heads and bodies. Flikes developed this stature and proportions due to their origin as swamp, mire, mangrove, forest, and bog dwellers. They stalk through the deep mud on their long legs and keep their vulnerable bodies out of harm's way. They stand 5’5-7’0, but about two thirds of the flike's body is in their legs. Flikes have elfin facial features, short conical pointed ears that extend out away from the sides of their heads, slanted eyes, and sharp canine teeth that occasionally slip through their lips when they smile. Oddly, they also possess long earlobes that hang down to their chest. The purpose of these are unknown, but it is believed to either play a role in sensing temperature, or to be vestigial organs that have long since become earlobes.

Flikes are noted to be slow of wit but large of heart. They have lower academic intelligence on average, but have savant level skills with linguistic intelligence and an apparent lack of social inhibition. They will spontaneously hug those who they perceive as being sad, even if they are not acquainted with the person in question. This is because flikes are natural empaths, able to mentally sense the surface emotions of those around them. This empathy has an odd side effect however; it imprints itself on the flikes themselves and their moods tend to change to naturally fit those around them. A flike may find himself crying if he is around a weeping girl or an old flike might experience childlike glee if playing tag with a young boy. It is unknown exactly why flikes developed this natural empathetic gift, but it suspected that it is a survival mechanism that allows for easier collaboration amongst their communities during times of crisis (if one flike was woken up by a predator, the others would awake as well). This overt and often unrequited social bluntness causes an adverse reaction from more stoic races and flikes may be ostracized as a result. This generally causes frustration, loneliness, and depression in the exiled flike and is a sad sight to see.

Racial TraitsEdit

  • Ability Score Racial Traits (0): Flikes are natural empaths, overly compassionate, and limber despite their odd proportions. They gain +2 Dexterity, +2 Charisma, -2 Intelligence.

  • Size (0): Flikes are Medium creatures and thus receive no bonuses or penalties due to their size.

  • Type (0): Flikes are humanoids with the flike subtype.

  • Base Speed (0): Flikes have a base speed of 30 feet.

  • Languages (1): Flikes begin play speaking Common and Flike. Flikes with high Intelligence scores can choose any language

  • Flike Empathy (6): Flikes gain a +2 insight bonus on any Diplomacy, Intimidate, and Sense Motive checks against creatures within 30 feet of them. However, creatures attempting to use Diplomacy, Intimidate, or Sense Motive checks against the flike gain a +2 bonus on such checks. In addition, flikes with 13 or more Charisma can use detect thoughts as a supernatural ability a number of times per day equal to their Charisma modifier. They use their character level as their caster level for this ability.

  • Swamp Walker (1): A flike suffers no movement speed penalty due to difficult terrain if the difficult terrain is mud, mire, quicksand, waste deep water, or any other thick liquid. This applies to both magical and mundane versions of these.

  • High-Walker (-1): A flike, though dexterous, is an easy target to knock over or trip. They receive a -2 penalty to their CMB and CMD against trip and bullrush combat maneuvers.

Racial Points: 7

Random Flikes Starting AgesEdit








+3d6 years




1 This category includes barbarians, oracles, rogues, and sorcerers.

2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.

3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

Random Flikes Height and WeightEdit


Base Height

Height Modifier

Base Weight

Weight Modifier






+2d10x5 lbs







+2d10x5 lbs




Two-Handed Exotic Weapon

A long, light polearm used like a golf club with a small round mace head. Several small chains are attached to it, like a flail, from the mace head. Flikes use this weapon, combined with their great height, to strike the head and chest of enemies below them. A creature attacking a creature of a smaller size category with a flike-jack, or a flike attacking a creature of the same size with a flike-jack, gains +1 bonus on attack rolls.



DMG (s)

DMG (m)







17 gp



18-20 x2


3 lbs.


See Text

Section 15 OGL Copyright Declaration:Edit

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