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Zara Tor      CR 5 Edit

XP 1,600

Elf magus 6 (Pathfinder RPG Ultimate Magic 9)

N Medium humanoid (elf)

Init +5; Senses low-light vision; Perception +8

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Defense

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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)

hp 45 (6d8+12)

Fort +5, Ref +3, Will +5; +2 vs. enchantments

Immune sleep

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Offense

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Speed 30 ft.

Melee +1 scimitar +9 (1d6+4/18-20)

Ranged longbow +5 (1d8/×3)

Special Attacks arcane pool (+2, 7 points), magus arcana (arcane accuracy[UM], spell shield[UM]), spell combat, spell recall, spellstrike

Magus Spells Prepared (CL 6th; concentration +10)

   2nd—bear's endurance, glitterdust (DC 16), scorching ray, web (DC 16)

   1st—color spray (DC 15), color spray (DC 15), shocking grasp, shocking grasp, true strike

   0 (at will)—detect magic, light, mage hand, prestidigitation, read magic

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Statistics

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Str 16, Dex 12, Con 11, Int 18, Wis 10, Cha 10

Base Atk +4; CMB +7; CMD 18

Feats Arcane Strike, Improved Initiative, Toughness, Weapon Focus (scimitar)

Skills Acrobatics +5, Climb +10, Intimidate +9, Perception +8, Spellcraft +13 (+15 to identify magic item properties), Use Magic Device +9; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan

SQ elven magic

Other Gear chain shirt, +1 scimitar, arrows (20), longbow, magus starting spellbook, 959 gp

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Special Abilities

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Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn.

Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.

Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.

Elven Immunities - Sleep You are immune to magic sleep effects.

Elven Magic +2 to spellcraft checks to determine the properties of a magic item.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.

Spell Shield +4 (Su) 1 Arcane Pool: +4 to AC until the end of your turn.

Spellstrike (Su) Deliver touch spells as part of a melee attack.

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