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Bandit      CR 3 Edit

XP 800

Half-orc rogue 4

NE Medium humanoid (human, orc)

Init +0; Senses darkvision 60 ft.; Perception +8

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Defense

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AC 14, touch 10, flat-footed 14 (+4 armor)

hp 32 (4d8+12)

Fort +3, Ref +4, Will +2

Defensive Abilities evasion, orc ferocity, trap sense +1, uncanny dodge

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Offense

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Speed 30 ft.

Melee dagger +6 (1d4+3/19-20) or

   falchion +6 (2d4+4/18-20)

Ranged shortbow +3 (1d6/×3)

Special Attacks sneak attack +2d6

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Statistics

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Str 16, Dex 10, Con 14, Int 10, Wis 12, Cha 8

Base Atk +3; CMB +6; CMD 16

Feats Furious Focus[APG], Power Attack

Skills Acrobatics +5, Appraise +7, Bluff +6, Intimidate +8, Perception +8, Stealth +5, Survival +5, Swim +8; Racial Modifiers +2 Intimidate

Languages Common, Orc

SQ orc blood, rogue talents (offensive defense[APG], stand up), trapfinding +2

Other Gear chain shirt, arrows (20), dagger, falchion, shortbow

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Special Abilities

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Darkvision (60 feet) You can see in the dark (black and white only).

Evasion (Ex) If succeed on Reflex save for half dam, take none instead.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Offensive Defense (Ex) Sneak attack grants a +1 dodge bonus to AC for each die rolled vs. that foe.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.

Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

Stand Up (Ex) Stand up as a free action instead of a move action (but still provokes AoO).

Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.

Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.

Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.